;KEY BINDINGS FOR ANIMATED OBJECTS:
;pluginstate[51]  = Tripcock activation state
;pluginstate[53]  = 3rd rail gap state
;TO BIND TWO PLUGINSTATES, USE "&" BETWEEN THE STATES (example: StateFunction = pluginstate[53] & pluginstate[101])


[Object]
Position = 0, 0, 0
States = TruckPivot\Truck.b3d
;StateFunction = Pluginstate[51]

[Object]
Position = 0, .407, 0.99
States = TruckPivot\Wheel.b3d
RotateXFunction = value + delta * speedometer / 0.407

[Object]
Position = 0, .407, -0.68
States = TruckPivot\Wheel.b3d
RotateXFunction = value + delta * speedometer / 0.407


[Object]
States = TruckPivot\BLeg2.b3d, TruckPivot\BLeg.b3d
Statefunction = brakenotch < 1