;KEY BINDINGS FOR ANIMATED OBJECTS:
;pluginstate[51]  = Tripcock activation state
;pluginstate[53]  = 3rd rail gap state
;TO BIND TWO PLUGINSTATES, USE "&" BETWEEN THE STATES (example: StateFunction = pluginstate[53] & pluginstate[101])


[Object]
Position = 0, 0, 0
States = Truck.b3d
;StateFunction = Pluginstate[51]

[Object]
Position = 0, .407, 1.036
States = Wheel.b3d
RotateXFunction = value + delta * speedometer / 0.407

[Object]
Position = 0, .407, -1.034
States = Wheel.b3d
RotateXFunction = value + delta * speedometer / 0.407