[Object]
Position = 0, 0, 0
States = Truck.b3d

[Object]
Position = 0, .407, 1.036
States = Wheel\Wheel.b3d
RotateXFunction = value + delta * speedometer / 0.407

[Object]
Position = 0, .407, -1.034
States = Wheel\Wheel.b3d
RotateXFunction = value + delta * speedometer / 0.407