[object]
States = R62A Back mid.CSV


 [object]
    States = door1.b3d
    TranslateZFunction = -0.910 * leftdoors

 [object]
    States = door2.b3d
    TranslateZFunction = 0.910 * leftdoors
   
 [object]
    States = door3.b3d
    TranslateZFunction = -0.910 * Rightdoors

 [object]
    States = door4.b3d
    TranslateZFunction = 0.910 * Rightdoors

[Object]
Position = 0, 0, 0
states= 1.b3d
TextureShiftXFunction = value + (0.0020 * pluginstate[101])

[Object]
Position = 0, 0, 0
states= Northbound.csv
TextureShiftYFunction = value + (0.0015 * pluginstate[100])

[Object]
Position = 0, 0, 0
states= Southbound.csv
TextureShiftYFunction = value + (0.0015 * pluginstate[99])

[Object]
Position = 0, 0, 0
states= rollsign.csv
TextureShiftYFunction = value + (0.0015 * pluginstate[93])

