CreateMeshBuilder,
AddVertex, -1.35, 0.5, 15.68,
AddVertex, 1.35, 0.5, 15.68,
AddVertex, 1.4, 0.5, 9.10,
AddVertex, -1.4, 0.5, 9.10,
AddFace,0,1,2,3,
LoadTexture, ground_headlight.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,0,
SetEmissiveColor,255,255,255,
SetBlendMode,Additive,0

CreateMeshBuilder,
AddVertex, -1.4, 1.22, 9.10
AddVertex, -2.3, 2.29, 15.68
AddVertex, -1.4, 2.29, 9.10
AddVertex, -2.3, 1.22, 15.68,
AddFace,0,1,2,3,
LoadTexture, ground_headlight.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,0,
SetEmissiveColor,255,255,255,
SetBlendMode,Additive,0

CreateMeshBuilder,
AddVertex, 1.4, 1.22, 9.10
AddVertex, 2.3, 2.29, 15.68
AddVertex, 1.4, 2.29, 9.10
AddVertex, 2.3, 1.22, 15.68,
AddFace,0,1,2,3,
LoadTexture, ground_headlight.png,
SetTextureCoordinates,0, 0, 0,
SetTextureCoordinates,1, 1, 0,
SetTextureCoordinates,2, 1, 1,
SetTextureCoordinates,3, 0, 1,
SetDecalTransparentColor,0,0,0,
SetEmissiveColor,255,255,255,
SetBlendMode,Additive,0