
 [Object]
    States = R42SDoors\LeftDoor1.b3d
    TranslateZFunction = 0.6 * Leftdoors

 [Object]
    States = R42SDoors\LeftDoor2.b3d
    TranslateZFunction = -0.6 * Leftdoors


 [Object]
    States = R42SDoors\RightDoor1.b3d
    TranslateZFunction = 0.6 * Rightdoors

 [Object]
    States = R42SDoors\RightDoor2.b3d
    TranslateZFunction = -0.6 * Rightdoors

 [object]
    States = R42SDoors\LeftRedLightOff.b3d, R42SDoors\LeftRedLightOn.b3d
    StateFunction = if[ leftdoors, 1 | leftdoors, 0 ]

 [object]
    States = R42SDoors\RightRedLightOff.b3d, R42SDoors\RightRedLightOn.b3d
    StateFunction = if[ Rightdoors, 1 | Rightdoors, 0 ]

[Object]
States = R42 D.b3d

[object]
Position = 0, -0.01, 7.3
States = CouplerF.b3d
[object]
Position = 0, -0.01, -7.3
States = CouplerB.b3d

[Object]
States = FRoute.b3d
TextureShiftXFunction = value + (0.0012 * pluginstate[108])


[Object]
States = SRoute.b3d
TextureShiftYFunction = value + (0.0012 * pluginstate[107])

[Object]
States = SNR.b3d
TextureShiftYFunction = value + (0.0012 * pluginstate[106])

[Object]
States = SSR.b3d
TextureShiftYFunction = value + (0.0012 * pluginstate[105])

[Object]
Position = 0.92, 1.29, 8.41
States = Driver.b3d

[object]
States = FrontDriverLightOn.csv